![]() Your starships should be mobile with explosive damage potential.Ĭannons - main weapon. Xeno Materials and Ion Energy are less valuable in the early game, but Level 1 on each is fine. Sell Energy and even your starship modules if it's what it takes to get the last Wonder.Īt least one point in Ion Drive is the technology you need for the game. When working on the last one or two Wonders, sell all your Science and Food for Metals. Deny enemy access to your backyard planets by owning the outer planets.Ĭheck the strength of the enemy fleet before declaring war with any civilization. ![]() If you find yourself in a corner of the map, try to fence in an area for yourself. Get at least 3 influence on high resource yield planets. ![]() When you have four starships, get Torpedoes (Level 1) on all your starships. Aim to add one starship at least every other voyage. See "Starship upgrades" section.Īdd starships with Fighters (Level 1), Cannons (Level 2) and Engines as needed to get 6 to 7 mobility. Around 200 HP on the flagship allows it to survive one shot. Fighters (Level 2) or Stealth (Level 1) are valuable on missions where you play only with your flagship. Try to end your turns on valuable planets that other leaders are likely to contest you with. ![]() Mobility of 5 is the lowest speed that allows first strike. Fighters (Level 1), Cannons (Level 1), and Engines (Level 2) are recommended on your first starships. You can also get any Wonders they build just by attacking them. Seven wonders is easy to get, because AIs do not rush them. In my experience, a Wonder victory is the easiest. As with Civilization, a good start snowballs to a great game. The doubled resource rewards from Purity gets you an early start. Hutama's +1 influence translates to turns saved. In my experience, the best leader is Hutama and the best affinity is Purity.
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